All gamemasters have struggled from time to time with writing adventures their players will tell tale of on those long winter nights sitting around the hearth fire with their grandchildren. There’s no shame in it. I was 14 years old, captivated by the complicated maps and lengthy descriptions in the original Ravenloft adventure my friend Greg had purchased. My attempts at creating an adventure up to that point stayed around the inn, an old man begging for help, a nearby tunnel of monsters, and the subsequent killing, maiming, and collecting. It seemed like a great formula and served me well. I refer to these types of adventures as Fight and Fetch. In fact I thought it was a pretty advanced form of storytelling seeing that my only other exposure to written adventures were the ones published in the D&D bluebook box set which was really a dungeon of random encounters (oh! good title!) and Keep on the Borderland.
Ready for the full on geek? I’ve been a Game Master of roleplaying games since the term GM related specifically being a Dungeon Master. From old school dungeon crawls to post-modern Storytelling, I’ve done it all and have roleplaying game books from more game systems than I can remember. I took a decade break from roleplaying but recently have gotten back into it and have had opportunity to speak with a few beginning GMs. In those conversations I realized I have specific knowledge that isn’t kept in those tomes of rules, er, I mean rulebooks.
Here are 17 tips you won’t find in any single roleplaying game rulebook.
I’m always looking for a way to make myself more creative. Breaking out of ruts, trying to make creativity a habit, and studying new skills are all things I’ve tried and continue to try to keep my creativity flowing. The number of ways to spark creativity, eliminate writer’s block, or shift one’s creative perspective are innumerable and some will work for us and others won’t. There isn’t any one set formula for something as abstract as creativity, so it is important to have a complete tool set available to us to rely on when we find the need for a creative boost.
For eleven hours a day, six days a week, over the course of three years Gerris mastered the Scylla Console. He knew every strength and flaw of this elite piece of technology. He knew the optimal temperature of the processor was 72.3 degrees Fahrenheit. He knew that in most of the Scylla Console’s constructed, the third memory module would short out if there was an electrical feedback over 14 milliamps. Most importantly and the easiest thing to learn about the Console, megacorporations security feared it.
Continue reading “No Brainer”
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St. Patrick’s Day. Where everyone is Irish. Even Batman.
The streets of Gotham were littered with the remains of the festivities. Green plastic hats, ‘Kiss me I’m Irish’ buttons, and so much green beer. One hero brave enough to cut through the clutter stood at the end of the block. All who saw him gaped in awe. He stepped confidently over pools of green beer and prone bodies. On this day, at this moment, he was the hero he deserved to be: Irish Batman!
Instead of my standard diatribe against Valentine’s Day, I’ve decided to embrace the spirit of the holiday and offer the following selection of pop culture Valentine’s day messages to all my readers. Enjoy!